python小游戏源代码(python游戏源代码下载)
本次带来的python小游戏源代码是模仿谷歌浏览器404页面的小恐龙跑酷游戏,代码作者是“Charles的皮卡丘”,Python版本:3.6.4,相关模块:pygame模块;以及一些python自带的模块。
游戏截图
源代码下载
下载地址:https://github.com/CharlesPikachu/Games/tree/master/cpgames/core/games/trexrush
部分代码示例
提示:请下载完整源代码,下面的只是主程序,无法单独运行。
''' Function: 仿谷歌浏览器小恐龙游戏 Author: Charles 微信公众号: Charles的皮卡丘 ''' import os import random import pygame from ...utils import QuitGame from ..base import PygameBaseGame from .modules import Dinosaur, Cactus, Ptera, Ground, Cloud, Scoreboard, GameEndInterface, GameStartInterface '''配置类''' class Config(): # 根目录 rootdir = os.path.split(os.path.abspath(__file__))[0] # FPS FPS = 60 # 标题 TITLE = 'T-Rex Rush —— Charles的皮卡丘' # 背景颜色 BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255) # 屏幕大小 SCREENSIZE = (600, 150) # 游戏图片路径 IMAGE_PATHS_DICT = { 'cacti': [os.path.join(rootdir, 'resources/images/cacti-big.png'), os.path.join(rootdir, 'resources/images/cacti-small.png')], 'cloud': os.path.join(rootdir, 'resources/images/cloud.png'), 'dino': [os.path.join(rootdir, 'resources/images/dino.png'), os.path.join(rootdir, 'resources/images/dino_ducking.png')], 'gameover': os.path.join(rootdir, 'resources/images/gameover.png'), 'ground': os.path.join(rootdir, 'resources/images/ground.png'), 'numbers': os.path.join(rootdir, 'resources/images/numbers.png'), 'ptera': os.path.join(rootdir, 'resources/images/ptera.png'), 'replay': os.path.join(rootdir, 'resources/images/replay.png') } # 游戏声音路径 SOUND_PATHS_DICT = { 'die': os.path.join(rootdir, 'resources/audios/die.wav'), 'jump': os.path.join(rootdir, 'resources/audios/jump.wav'), 'point': os.path.join(rootdir, 'resources/audios/point.wav') } '''仿谷歌浏览器小恐龙游戏''' class TRexRushGame(PygameBaseGame): game_type = 'trexrush' def __init__(self, **kwargs): self.cfg = Config() super(TRexRushGame, self).__init__(config=self.cfg, **kwargs) '''运行游戏''' def run(self): # 最高分 highest_score, flag = 0, True while flag: # 初始化 screen, resource_loader, cfg = self.screen, self.resource_loader, self.cfg # 游戏开始界面 GameStartInterface(screen, resource_loader.sounds, cfg, resource_loader) # 定义一些游戏中必要的元素和变量 score = 0 score_board = Scoreboard(resource_loader.images['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(resource_loader.images['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(resource_loader.images['dino']) ground = Ground(resource_loader.images['ground'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0 # 游戏主循环 clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: QuitGame() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(resource_loader.sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR) # --随机添加云 if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(resource_loader.images['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75)))) # --随机添加仙人掌/飞龙 add_obstacle_timer += 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(resource_loader.images['cacti'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(resource_loader.images['ptera'], position=(600, random.choice(position_ys)))) # --更新游戏元素 dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer += 1 if score_timer > (cfg.FPS//12): score_timer = 0 score += 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: resource_loader.sounds['point'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1 # --碰撞检测 for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(resource_loader.sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(resource_loader.sounds) # --将游戏元素画到屏幕上 dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen) # --更新屏幕 pygame.display.update() clock.tick(cfg.FPS) # --游戏是否结束 if dino.is_dead: break # 游戏结束界面 flag = GameEndInterface(screen, cfg, resource_loader)
游戏来源
原作者:Charles_pikachu(Charles的皮卡丘)
github主页:https://github.com/CharlesPikachu