python小游戏代码(python简单小游戏代码)
本期我们将制作一个拼图小游戏,代码相对简单,游戏耐玩度比较高,无论是单纯的玩游戏还是学习python编程,这款小游戏都是非常适合的。
游戏截图
源代码下载
下载地址:https://github.com/CharlesPikachu/Games/tree/master/cpgames/core/games/puzzlepieces
部分代码示例
''' Function: 拼图小游戏 Author: Charles 微信公众号: Charles的皮卡丘 ''' import os import random import pygame from ...utils import QuitGame from ..base import PygameBaseGame '''配置类''' class Config(): # 根目录 rootdir = os.path.split(os.path.abspath(__file__))[0] # FPS FPS = 40 # 定义一些颜色 BACKGROUNDCOLOR = (255, 255, 255) RED = (255, 0, 0) BLUE = (0, 0, 255) BLACK = (0, 0, 0) # 随机打乱拼图次数 NUMRANDOM = 100 # 屏幕大小 SCREENSIZE = (640, 640) # 标题 TITLE = '拼图小游戏 —— Charles的皮卡丘' # 游戏图片路径 IMAGE_PATHS_DICT = {} for item in os.listdir(os.path.join(rootdir, 'resources/images')): IMAGE_PATHS_DICT[item] = os.path.join(rootdir, f'resources/images/{item}') # 字体路径 FONT_PATHS_DICT = { '1/4screenwidth': {'name': os.path.join(rootdir.replace('puzzlepieces', 'base'), 'resources/fonts/simkai.ttf'), 'size': SCREENSIZE[0] // 4}, '1/15screenwidth': {'name': os.path.join(rootdir.replace('puzzlepieces', 'base'), 'resources/fonts/simkai.ttf'), 'size': SCREENSIZE[0] // 15}, '1/20screenwidth': {'name': os.path.join(rootdir.replace('puzzlepieces', 'base'), 'resources/fonts/simkai.ttf'), 'size': SCREENSIZE[0] // 20}, } '''拼图小游戏''' class PuzzlePiecesGame(PygameBaseGame): game_type = 'puzzlepieces' def __init__(self, **kwargs): self.cfg = Config super(PuzzlePiecesGame, self).__init__(config=self.cfg, **kwargs) '''运行游戏''' def run(self): # 初始化 screen, resource_loader, cfg = self.screen, self.resource_loader, self.cfg for key in resource_loader.images: resource_loader.images[key] = pygame.transform.scale(resource_loader.images[key], cfg.SCREENSIZE) # 游戏开始界面 size = self.ShowStartInterface(screen) assert isinstance(size, int) num_rows, num_cols = size, size num_cells = size * size # 使用的图片 game_img_used = random.choice(list(resource_loader.images.values())) game_img_used_rect = game_img_used.get_rect() # 计算Cell大小 cell_width = game_img_used_rect.width // num_cols cell_height = game_img_used_rect.height // num_rows # 避免初始化为原图 while True: game_board, blank_cell_idx = self.CreateBoard(num_rows, num_cols, num_cells) if not self.isGameOver(game_board, size): break # 游戏主循环 is_running = True clock = pygame.time.Clock() while is_running: # --事件捕获 for event in pygame.event.get(): # ----退出游戏 if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): QuitGame() # ----键盘操作 elif event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT or event.key == ord('a'): blank_cell_idx = self.moveL(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_RIGHT or event.key == ord('d'): blank_cell_idx = self.moveR(game_board, blank_cell_idx, num_cols) elif event.key == pygame.K_UP or event.key == ord('w'): blank_cell_idx = self.moveU(game_board, blank_cell_idx, num_rows, num_cols) elif event.key == pygame.K_DOWN or event.key == ord('s'): blank_cell_idx = self.moveD(game_board, blank_cell_idx, num_cols) # ----鼠标操作 elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1: x, y = pygame.mouse.get_pos() x_pos = x // cell_width y_pos = y // cell_height idx = x_pos + y_pos * num_cols if idx == blank_cell_idx-1: blank_cell_idx = self.moveR(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+1: blank_cell_idx = self.moveL(game_board, blank_cell_idx, num_cols) elif idx == blank_cell_idx+num_cols: blank_cell_idx = self.moveU(game_board, blank_cell_idx, num_rows, num_cols) elif idx == blank_cell_idx-num_cols: blank_cell_idx = self.moveD(game_board, blank_cell_idx, num_cols) # --判断游戏是否结束 if self.isGameOver(game_board, size): game_board[blank_cell_idx] = num_cells - 1 is_running = False # --更新屏幕 screen.fill(cfg.BACKGROUNDCOLOR) for i in range(num_cells): if game_board[i] == -1: continue x_pos = i // num_cols y_pos = i % num_cols rect = pygame.Rect(y_pos*cell_width, x_pos*cell_height, cell_width, cell_height) img_area = pygame.Rect((game_board[i]%num_cols)*cell_width, (game_board[i]//num_cols)*cell_height, cell_width, cell_height) screen.blit(game_img_used, rect, img_area) for i in range(num_cols+1): pygame.draw.line(screen, cfg.BLACK, (i*cell_width, 0), (i*cell_width, game_img_used_rect.height)) for i in range(num_rows+1): pygame.draw.line(screen, cfg.BLACK, (0, i*cell_height), (game_img_used_rect.width, i*cell_height)) pygame.display.update() clock.tick(cfg.FPS) # 游戏结束界面 self.ShowEndInterface(screen) '''判断游戏是否结束''' def isGameOver(self, board, size): assert isinstance(size, int) num_cells = size * size for i in range(num_cells-1): if board[i] != i: return False return True '''将空白Cell左边的Cell右移到空白Cell位置''' def moveR(self, board, blank_cell_idx, num_cols): if blank_cell_idx % num_cols == 0: return blank_cell_idx board[blank_cell_idx-1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-1] return blank_cell_idx - 1 '''将空白Cell右边的Cell左移到空白Cell位置''' def moveL(self, board, blank_cell_idx, num_cols): if (blank_cell_idx+1) % num_cols == 0: return blank_cell_idx board[blank_cell_idx+1], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+1] return blank_cell_idx + 1 '''将空白Cell上边的Cell下移到空白Cell位置''' def moveD(self, board, blank_cell_idx, num_cols): if blank_cell_idx < num_cols: return blank_cell_idx board[blank_cell_idx-num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx-num_cols] return blank_cell_idx - num_cols '''将空白Cell下边的Cell上移到空白Cell位置''' def moveU(self, board, blank_cell_idx, num_rows, num_cols): if blank_cell_idx >= (num_rows-1) * num_cols: return blank_cell_idx board[blank_cell_idx+num_cols], board[blank_cell_idx] = board[blank_cell_idx], board[blank_cell_idx+num_cols] return blank_cell_idx + num_cols '''获得打乱的拼图''' def CreateBoard(self, num_rows, num_cols, num_cells): board = [] for i in range(num_cells): board.append(i) # 去掉右下角那块 blank_cell_idx = num_cells - 1 board[blank_cell_idx] = -1 for i in range(self.cfg.NUMRANDOM): # 0: left, 1: right, 2: up, 3: down direction = random.randint(0, 3) if direction == 0: blank_cell_idx = self.moveL(board, blank_cell_idx, num_cols) elif direction == 1: blank_cell_idx = self.moveR(board, blank_cell_idx, num_cols) elif direction == 2: blank_cell_idx = self.moveU(board, blank_cell_idx, num_rows, num_cols) elif direction == 3: blank_cell_idx = self.moveD(board, blank_cell_idx, num_cols) return board, blank_cell_idx '''显示游戏结束界面''' def ShowEndInterface(self, screen): screen.fill(self.cfg.BACKGROUNDCOLOR) font = self.resource_loader.fonts['1/15screenwidth'] title = font.render('恭喜! 你成功完成了拼图!', True, (233, 150, 122)) rect = title.get_rect() rect.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 2.5) screen.blit(title, rect) pygame.display.update() while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): QuitGame() pygame.display.update() '''显示游戏开始界面''' def ShowStartInterface(self, screen): screen.fill(self.cfg.BACKGROUNDCOLOR) tfont = self.resource_loader.fonts['1/4screenwidth'] cfont = self.resource_loader.fonts['1/20screenwidth'] title = tfont.render('拼图游戏', True, self.cfg.RED) content1 = cfont.render('按H或M或L键开始游戏', True, self.cfg.BLUE) content2 = cfont.render('H为5*5模式, M为4*4模式, L为3*3模式', True, self.cfg.BLUE) trect = title.get_rect() trect.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 10) crect1 = content1.get_rect() crect1.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 2.2) crect2 = content2.get_rect() crect2.midtop = (self.cfg.SCREENSIZE[0] / 2, self.cfg.SCREENSIZE[1] / 1.8) screen.blit(title, trect) screen.blit(content1, crect1) screen.blit(content2, crect2) while True: for event in pygame.event.get(): if (event.type == pygame.QUIT) or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): QuitGame() elif event.type == pygame.KEYDOWN: if event.key == ord('l'): return 3 elif event.key == ord('m'): return 4 elif event.key == ord('h'): return 5 pygame.display.update()
代码来源
原作者:Charles_pikachu(Charles的皮卡丘)
github主页:https://github.com/CharlesPikachu