python编程游戏代码(python鸡蛋捕手小游戏源码)
鸡蛋捕手是一个经典的游戏,目标是抓住尽可能多的鸡蛋。在这个游戏中,你抓到的每一个鸡蛋都会增加你的分数,如果你错过了3个鸡蛋,你就会输掉游戏。简单又放松!早些时候,诺基亚手机有一款名为“Gift”的游戏。和这个游戏一样,只是改进了GUI。
游戏代码
from itertools import cycle from random import randrange from tkinter import Canvas, Tk, messagebox, font canvas_width = 800 canvas_height = 400 root = Tk() root.title("Egg Catcher") c = Canvas(root, width=canvas_width, height=canvas_height, background="deep sky blue") c.create_rectangle(-5, canvas_height-100, canvas_width+5, canvas_height+5, fill="sea green", width=0) c.create_oval(-80, -80, 120, 120, fill='orange', width=0) c.pack() color_cycle = cycle(["light blue", "light green", "light pink", "light yellow", "light cyan"]) egg_width = 45 egg_height = 55 egg_score = 10 egg_speed = 500 egg_interval = 4000 difficulty = 0.95 catcher_color = "blue" catcher_width = 100 catcher_height = 100 catcher_startx = canvas_width / 2 - catcher_width / 2 catcher_starty = canvas_height - catcher_height - 20 catcher_startx2 = catcher_startx + catcher_width catcher_starty2 = catcher_starty + catcher_height catcher = c.create_arc(catcher_startx, catcher_starty, catcher_startx2, catcher_starty2, start=200, extent=140, style="arc", outline=catcher_color, width=3) game_font = font.nametofont("TkFixedFont") game_font.config(size=18) score = 0 score_text = c.create_text(10, 10, anchor="nw", font=game_font, fill="darkblue", text="Score: "+ str(score)) lives_remaining = 3 lives_text = c.create_text(canvas_width-10, 10, anchor="ne", font=game_font, fill="darkblue", text="Lives: "+ str(lives_remaining)) eggs = [] def create_egg(): x = randrange(10, 740) y = 40 new_egg = c.create_oval(x, y, x+egg_width, y+egg_height, fill=next(color_cycle), width=0) eggs.append(new_egg) root.after(egg_interval, create_egg) def move_eggs(): for egg in eggs: (eggx, eggy, eggx2, eggy2) = c.coords(egg) c.move(egg, 0, 10) if eggy2 > canvas_height: egg_dropped(egg) root.after(egg_speed, move_eggs) def egg_dropped(egg): eggs.remove(egg) c.delete(egg) lose_a_life() if lives_remaining == 0: messagebox.showinfo("Game Over!", "Final Score: "+ str(score)) root.destroy() def lose_a_life(): global lives_remaining lives_remaining -= 1 c.itemconfigure(lives_text, text="Lives: "+ str(lives_remaining)) def check_catch(): (catcherx, catchery, catcherx2, catchery2) = c.coords(catcher) for egg in eggs: (eggx, eggy, eggx2, eggy2) = c.coords(egg) if catcherx < eggx and eggx2 < catcherx2 and catchery2 - eggy2 < 40: eggs.remove(egg) c.delete(egg) increase_score(egg_score) root.after(100, check_catch) def increase_score(points): global score, egg_speed, egg_interval score += points egg_speed = int(egg_speed * difficulty) egg_interval = int(egg_interval * difficulty) c.itemconfigure(score_text, text="Score: "+ str(score)) def move_left(event): (x1, y1, x2, y2) = c.coords(catcher) if x1 > 0: c.move(catcher, -20, 0) def move_right(event): (x1, y1, x2, y2) = c.coords(catcher) if x2 < canvas_width: c.move(catcher, 20, 0) c.bind("<Left>", move_left) c.bind("<Right>", move_right) c.focus_set() root.after(1000, create_egg) root.after(1000, move_eggs) root.after(1000, check_catch) root.mainloop() #Coded with 💙 by Mr. Unity Buddy
游戏截图
代码介绍
这段代码是一个简单的Python游戏,名为"Egg Catcher"(接住蛋)。游戏的目标是通过移动一个蓝色的弧形对象(接住器)来接住从顶部下落的彩色椭圆(蛋)。玩家需要尽可能多地接住蛋来获得分数,同时避免蛋掉到屏幕底部。游戏有三条生命线,如果蛋掉到底部并且生命线用尽,游戏结束。游戏窗口使用了Tkinter库来创建,并在窗口中使用了一个Canvas(画布)来绘制游戏元素。
游戏的核心逻辑在create_egg、move_eggs、egg_dropped、lose_a_life、check_catch和increase_score等函数中实现。create_egg函数用于创建新的蛋对象并将其添加到eggs列表中,move_eggs函数用于移动所有蛋的位置,egg_dropped函数在蛋掉到底部时处理相关逻辑,lose_a_life函数减少生命线,check_catch函数检查是否接住了蛋,increase_score函数增加分数并调整蛋的速度和产生间隔。
代码中还包括了键盘事件处理函数move_left和move_right,用于控制接住器的左右移动。
最后,通过调用root.mainloop()来启动游戏的主事件循环,使游戏界面响应用户操作并更新游戏状态。
这段代码看起来是由一个名为"Mr. Unity Buddy"的开发者编写的,并且他在代码末尾注明了他的名字。